Industrial software
Building software that supports engineering workflows, automation, and production-oriented systems.
Software Engineer @ Aker Solutions · NTNU Student
I like building software for things that feel real — robotics, simulation, engineering tools, and the occasional side project just because it sounds fun.
I’m Martin Sundal Aspås, a software engineer based in Trondheim. I work at Aker Solutions, where I spend time on industrial software, automation, and engineering-related systems.
Alongside that, I study Applied Physics and Mathematics at NTNU. I enjoy projects that combine programming with problem-solving in the real world.
Outside of work and school, I like making things that help me learn — from game systems to graphics experiments to tools that are useful just because they’re fun to build.
Building software that supports engineering workflows, automation, and production-oriented systems.
Working on systems where software connects with geometry, motion, and physical constraints.
Making smaller projects that let me explore graphics, gameplay, tools, and ideas I find interesting.
A few things I’ve built recently.
A Pokémon-like game built from scratch in C++, focused on core systems, gameplay, and building a complete project from the ground up.
Visit Cipherbound
A renderer written in C++ that simulates gravitational lensing around a Schwarzschild black hole.
View on GitHubYou can find me here.