Industrial software
Automation and engineering tools at Aker Solutions, built to cut manual steps and keep production systems running.
I write software for things that move or compute. That covers robotics, simulation, and industrial software at work, plus a steady stream of side projects.
I’m Martin, a software engineer in Trondheim. At Aker Solutions I work on industrial software and automation, building tools that make complex systems easier to run.
Alongside that, I study Applied Physics and Mathematics at NTNU.
Outside of work and school, I build things to learn: games, graphics experiments, and small tools.
Automation and engineering tools at Aker Solutions, built to cut manual steps and keep production systems running.
Software for the physical world, where geometry and motion drive the design.
Building the data infrastructure industrial systems rely on and applying machine learning to turn it into useful predictions.
Designing how services, data, and automation fit together so larger systems stay reliable and maintainable.
Smaller things I build to learn or to solve a specific problem: games, graphics experiments, and one-off tools.
A few things I’ve built recently.
Framework
An Astro framework and component library for interactive
course study guides. Each course is authored as plain data
(a course.yaml and a handful of MDX sections)
that pins a version of the framework, which owns all the
design, page wiring, and twenty-odd widgets. Static output,
server-rendered KaTeX, almost no client-side JavaScript.
Every course site runs on that same versioned core, so the lecture notes, learning goals, formulas, algorithm visualizers, and exam practice all come from one codebase.
A TypeScript client that puts NTNU's scattered public
course data behind one typed interface: catalog search,
teaching schedules, weekly timetables, exam logistics, and
historical grade statistics. Published on npm as
ntnu-api with zero runtime dependencies, so it
runs in Node, browsers, and Cloudflare Workers alike.
On top of it sits ntnu-mcp, a remote MCP
server running as a Cloudflare Worker. Point Claude or
ChatGPT at it and they can search courses, compare them,
and catch timetable clashes before you register.
A Pokémon-like game built from scratch in C++, focused on core game systems, gameplay, and architecture.
This project won Best Project in the TDT4102 course at NTNU.
A renderer written in C++ that simulates gravitational lensing around a Schwarzschild black hole.
A tool that builds Conway's Game of Life starting states that evolve into readable text, turning a cellular automaton into a very impractical typography engine.
It searches for seed patterns that settle into letters after a chosen number of generations. The header canvas on this site is generated with it.
You can find me here.